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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 1.iso
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b.c
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C/C++ Source or Header
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1996-11-11
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4KB
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147 lines
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GL/glut.h>
float b_data[][2] = {
{1.437827, 15.482255},
{3.711599, 15.716075},
{2.658307, 15.315240},
{3.477534, 15.081420},
{2.741902, 14.997912},
{2.006270, 7.983298},
{0.234065, 3.139875},
{1.103448, 4.192067},
{1.538140, 3.139875},
{1.404389, 3.958246},
{2.374086, 3.306889},
{2.792058, 3.807933},
{3.243469, 3.691023},
{3.544410, 4.158664},
{4.497388, 4.776618},
{3.979101, 4.759916},
{4.815047, 5.227557},
{4.413793, 5.979123},
{5.400209, 6.864301},
{4.497388, 8.133612},
{5.667712, 8.734864},
{4.263323, 9.002088},
{5.416928, 9.686848},
{4.012539, 9.219207},
{4.898642, 10.020877},
{3.494253, 9.118998},
{3.745037, 9.620042},
{2.775340, 8.684760},
{2.708464, 8.835073},
{1.805643, 7.382046},
{1.688610, 7.582463},
};
void draw_b(void) {
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(b_data[0]);
glVertex2fv(b_data[1]);
glVertex2fv(b_data[2]);
glVertex2fv(b_data[3]);
glVertex2fv(b_data[4]);
glVertex2fv(b_data[5]);
glVertex2fv(b_data[6]);
glVertex2fv(b_data[7]);
glVertex2fv(b_data[8]);
glVertex2fv(b_data[9]);
glVertex2fv(b_data[10]);
glVertex2fv(b_data[11]);
glVertex2fv(b_data[12]);
glVertex2fv(b_data[13]);
glVertex2fv(b_data[14]);
glVertex2fv(b_data[15]);
glVertex2fv(b_data[16]);
glVertex2fv(b_data[17]);
glVertex2fv(b_data[18]);
glVertex2fv(b_data[19]);
glVertex2fv(b_data[20]);
glVertex2fv(b_data[21]);
glVertex2fv(b_data[22]);
glVertex2fv(b_data[23]);
glVertex2fv(b_data[24]);
glVertex2fv(b_data[25]);
glVertex2fv(b_data[26]);
glVertex2fv(b_data[27]);
glVertex2fv(b_data[28]);
glVertex2fv(b_data[29]);
glVertex2fv(b_data[30]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(b_data[0]);
glVertex2fv(b_data[2]);
glVertex2fv(b_data[4]);
glVertex2fv(b_data[6]);
glVertex2fv(b_data[8]);
glVertex2fv(b_data[10]);
glVertex2fv(b_data[12]);
glVertex2fv(b_data[14]);
glVertex2fv(b_data[16]);
glVertex2fv(b_data[18]);
glVertex2fv(b_data[20]);
glVertex2fv(b_data[22]);
glVertex2fv(b_data[24]);
glVertex2fv(b_data[26]);
glVertex2fv(b_data[28]);
glVertex2fv(b_data[30]);
glVertex2fv(b_data[29]);
glVertex2fv(b_data[27]);
glVertex2fv(b_data[25]);
glVertex2fv(b_data[23]);
glVertex2fv(b_data[21]);
glVertex2fv(b_data[19]);
glVertex2fv(b_data[17]);
glVertex2fv(b_data[15]);
glVertex2fv(b_data[13]);
glVertex2fv(b_data[11]);
glVertex2fv(b_data[9]);
glVertex2fv(b_data[7]);
glVertex2fv(b_data[5]);
glVertex2fv(b_data[3]);
glVertex2fv(b_data[1]);
glVertex2fv(b_data[0]);
glEnd();
}